mirror of
https://github.com/kurbezz/discord-bot.git
synced 2025-12-06 15:15:37 +01:00
Update
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@@ -1,32 +1,23 @@
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use serenity::builder::*;
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use serenity::model::prelude::*;
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use serenity::prelude::*;
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use serenity::utils::CreateQuickModal;
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pub async fn run(ctx: &Context, interaction: &CommandInteraction) -> Result<(), serenity::Error> {
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let modal = CreateQuickModal::new("Добавление игры")
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.timeout(std::time::Duration::from_secs(600))
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.short_field("Категория")
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.paragraph_field("Игра");
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let response = interaction.quick_modal(ctx, modal).await?.unwrap();
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let inputs = response.inputs;
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let (category, game) = (&inputs[0], &inputs[1]);
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response
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.interaction
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.create_response(
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ctx,
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CreateInteractionResponse::Message(CreateInteractionResponseMessage::new().content(
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format!("{} {}", category, game),
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)),
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)
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.await?;
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Ok(())
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}
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pub fn register() -> CreateCommand {
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CreateCommand::new("add_game").description("Добавить игру в список")
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CreateCommand::new("add")
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.description("Добавить игру в список")
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.add_option(
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CreateCommandOption::new(
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CommandOptionType::String, "category", "Раздел"
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)
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.required(true)
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.add_string_choice("Заказ за баллы", "points")
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.add_string_choice("Проплачены", "paids")
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.add_string_choice("Подарки", "gifts")
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)
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.add_option(
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CreateCommandOption::new(
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CommandOptionType::String, "game", "Игра"
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)
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.required(true)
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)
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}
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26
src/main.rs
26
src/main.rs
@@ -27,32 +27,13 @@ struct Handler;
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#[async_trait]
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impl EventHandler for Handler {
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async fn interaction_create(&self, ctx: Context, interaction: Interaction) {
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if let Interaction::Command(command) = interaction {
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let content = match command.data.name.as_str() {
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"add_game" => {
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commands::add_game::run(&ctx, &command).await.unwrap();
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None
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},
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_ => Some("not implemented :(".to_string()),
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};
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if let Some(content) = content {
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let data = CreateInteractionResponseMessage::new().content(content);
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let builder = CreateInteractionResponse::Message(data);
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if let Err(why) = command.create_response(&ctx.http, builder).await {
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println!("Cannot respond to slash command: {why}");
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}
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}
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}
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}
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async fn message(&self, _ctx: Context, msg: Message) {
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if msg.channel_id != config::CONFIG.discord_channel_id {
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if msg.channel_id == config::CONFIG.discord_channel_id {
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send_to_telegram(&msg.content).await;
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return;
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}
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send_to_telegram(&msg.content).await;
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println!("{}: {}", msg.author.name, msg.content);
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}
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async fn ready(&self, ctx: Context, _ready: serenity::model::gateway::Ready) {
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@@ -63,6 +44,7 @@ impl EventHandler for Handler {
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&ctx.http,
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vec![
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commands::add_game::register(),
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// commands::delete_game::register(),
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]
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).await.unwrap();
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}
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